tap to pump · don't get rekt
You are the price line. Hold to pump it up, let go and it dumps. Thread a neon line through candle terrain, survive nineteen absurd market events, and turn survival into market cap on a leaderboard that doesn't forgive.
The whole game is pressure on a single input. Timing your pumps and dumps through the gaps is everything — the market does the rest to you.
Every tap kicks the line upward. Hold the rhythm to climb, feather it to hover in a gap.
Gravity is the market's opinion of you. Let go and the line falls — fast dumps even drain your market cap.
Candles are terrain. The all-time-high ceiling rejects you fatally, the zero line liquidates you. One hit and the run is over.
Altitude earns, dumping drains, events pay out big. Market cap is your score — and the ladder remembers.
Every event telegraphs itself, changes the physics, and sets a win condition. Clear it for a market-cap payout; fail and it takes a bite. All of them are survivable. Few of them are polite.
Tap power doubles. Hold the line above the squeeze floor while the market tries to shake you off.
The floor is not real. Everything you were standing on stops existing, all at once.
The peg breaks and gravity compounds. Physics itself goes algorithmic — good luck.
tap an event for the full briefing — physics, objective, payout
Pickups spawn in the terrain along reachable lines — some are worth a detour, two of them are bait.
+1 shield — survive one hit that would have ended the run.
A whale buys your bag: one big market-cap payout that scales with how long you've survived.
Market cap earns ×2 for 5 seconds. Climb while it lasts.
Earnings ×0.5 for 5 seconds. It sits in your path on purpose.
Scroll slows to half speed for 4 seconds — a breather exactly when you need it.
Instant market-cap loss. Reading the fine print is a skill.
Player profiles are public and shareable — pumpline.app/p/<name> shows titles, trophies and final standings. Follow rivals from any ladder.
One home screen that always knows what you're playing, a full rulebook for every season and league — each event's physics, win condition and payout in the open — and run cards built for the group chat.
No. PUMPLINE is an arcade video game that parodies market chaos. It has no cryptocurrency, no wallet, no real trading, and no financial component of any kind. You can't deposit, invest, win or lose money by playing.
Yes — the endless free mode is the full game with ads after some runs. Seasons ($0.99/month), Remove Ads ($1.99) and leagues (from $2.99) are optional and unlock on your account on every device.
iPhone and Android, in portrait, one-handed. Store links land here the moment they're live.
A league is your own private ladder: buy a creation credit (10, 25 or 100 players), pick which events appear — in the exact order you want, repeats included — choose the pickups, set the difficulty, and share one invite code or link. Members join free. With the Event Pack you can even compose up to three of your own market events for it.
In free runs and survival leagues, as long as you stay alive. League creators can instead set a run clock — from one minute up to an hour — so every member races the same fixed window and the score ceiling is real. The events you pick always fit the time you set.
Open the link your friend sent you, or head to pumpline.app/join and enter the code. If the app is installed, invite links jump straight to the join screen.
Yes. Everything you buy attaches to your account (Apple or Google sign-in), not the device. Buy on the web shop or on iPhone — it unlocks everywhere you sign in.
One authored track a month, identical for everyone — $0.99 · one board · podiums are forever.